Warhammer 40k lords of war
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This combines incredibly well with it’s Lightning Cannon and Twin Rad Cleanser, which averaged a combined 15 Hits flat 3 Damage attacks and make it nearly impossible to charge. The Magaera also comes with the Empyreal Preysight rule, preventing opponents from receiving the benefit of cover against the Magaera’s ranged attacks. Imperial versions can also stack Rotate Ion Shields with the Magaera’s invuln to reach a 4++ against melee attacks, while the Chaos version can’t due to a wording difference on the stratagem. Seeing as the best way to kill Knights are generally high AP melee attacks, the 5++ against melee attacks enables the Magaera to survive retaliation well. This is huge, as most Knights only have an invuln save against ranged attacks by default. The Magaera comes with an in-built 5++ invuln save. One of the big winners from the refresh of Forgeworld datasheets in 9th Edition, the Knight Magaera has become a force competitively for both Imperial and Chaos Knight armies. If you’re looking for a Lord of War to stack buffs on, there is arguably no better unit in the game than the Khorne Lord of Skulls. People have written them off too quickly. I don’t think this is completely fair, considering those lists actually start with roughly similar CP in 8th and 9th. Triple Lord of Skulls lists briefly got some buzz at the tail end of 8th Edition, but that buzz went away with the changes to detachments in 9th Edition. Sometimes, it pays to have an old codex.How does that stratagem not cost more than 1 CP for a Titanic unit?!?!?!?.For 1 CP, you can re-roll all failed Hit and Wound rolls for a Lord of Skulls for a phase.Can get +1 to Hit from a Lord Discordant and re-roll 1’s to Hit and Wound from a Master of Possession.As World Eaters, it can re-roll all failed Hits near Kharn and get additional AP in combat.
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As a Khorne Daemon, it can get exploding 6’s to Wound from the Crimson Crown relic.As Iron Warriors, can get exploding 6’s to Hit from the Daemonsmith warlord trait.For 1 CP, you can re-roll all failed Hit and Wound rolls for the KLOS for a phase.Here is an extensive but in no way exhaustive list: The KLOS is the best kind of competitive unit: A unit that does well on its own due to its base stats, but also has lots of strong synergies available to take it to the next level.Īnd goddamn, does the KLOS have some synergies.